For all you people out there:
chap1
1. definition of 3d
2. ( read through)
3. know main points.
5. flow chart ( a general development ) (must know ! )
chap2
1.Browse
2.browse
3.1 spline modeling (important)
chap3 3d rendering
1. recall
2. page2 got 1 question
3. problems you encountered doing wineglass
4. 3d perspective browse through
5.3 camera movement (impt)
chap4 animation
1. what is animation?
3. what approaches help deveop good animation (important)
4. principles of animations ( important) (pg 4-11)
(pg 9 just read through understanding animation))
(pg10 just read through (tips from computer animation)
chap? storyboarding
page 4,5 browse
page7
the process of storyboarding (important)
guideline (pg8-11) browse!
exercise1
*browse through)
* parametric modeling
* spline modeling ( IMPORTANT x 1000 )
* mesh modeling *(important)
*compound object
*soldering iron
*basic material (objective...)
-pg2 browse
-pg3 important
*understanding common material ( browse)
-pg8,9 (imp) refernece pg10-11
-pg14,15 (impt)
pg 16 and 19 (important) something coming out from here
*basic animation
animating a ligh (impt)